What you can expect from us:
- Work proactively with our motivated team to develop the new human-machine interface of the future in a rapidly growing company.
- A varied technical job with a high degree of personal responsibility.
- Flexible working hours.
- Home Office possible 2 days per week, 3 days onsite.
- A dynamic company that combines the best of a start-up with the stability of an established business, offering a modern and friendly workplace in Heidelberg Innovation Park.
- Short decision-making processes, a friendly atmosphere, flat hierarchies and an informal culture.
- Free meals provided by the company's own chefs, ensuring that your physical well-being is well taken care of.
- Support for health and further training measures.
What we expect from you:
Your Role:
- You have a bachelor’s or master’s degree in Computer Science, Software Engineering, Business Information Systems, or a related field.
- You develop and optimize GPU/compute-shader-powered algorithms in Unity/C# + HLSL for hand and gesture interaction on depth or point-cloud data.
- You implement interactive 3D UI components (buttons, sliders, manipulable objects) with realistic physics and smooth user experience.
- You integrate software with depth sensors (e.g., Intel RealSense/Kinect-like) and independently perform calibration, testing, and performance improvements on CPU and GPU.
- You contribute to the core SDK/framework used by downstream app teams; occasionally you create demo apps to showcase new features.
- Daily collaboration in English with colleagues (many based in Germany) is no problem for you.
- You develop visually impressive demo applications using our proprietary technologies and create stunning Unity scenes that showcase the capabilities of our hand-tracking and 3D interaction stack.
Your Profile:
- You have strong expertise in Unity (C#), HLSL/Compute Shaders, and solid skills in 3D mathematics, geometry, algorithms, and computer vision on point cloud.
- You have proven experience in performance optimization (CPU/GPU), working with data structures, and transforming R&D prototypes into production-ready solutions.
- You possess a technical artist sensibility for lighting, materials/shaders, composition, and designing interactive UI experiences.
- You are confident in hardware integration and calibration and bring hands-on testing experience.
Nice to have:
- You have experience in C++/Python as well as CUDA/GPU programming beyond HLSL, and ideally knowledge of Unreal integration.
- You have a background in AR/VR (e.g., AR Foundation-like patterns), machine learning/computer vision, and experience with RealSense or similar sensors.
- You have strong English skills (at least B2); German skills are a plus
Ready to become the next AMERIA {jobName}
Please send your application to jobs@ameria.com. Please state your possible starting date and your salary expectations. Your contact person is Michelle Berenz. We look forward to receiving your application!
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