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Senior Unity Graphics & Hand-Tracking Engineer (f/m/d)

Heidelberg
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Vollzeit
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Professional

Are you a Unity expert with a strong math and algorithms background and a flair for scene composition, lighting, materials, and interactive UX? Join our team to develop innovative hand tracking algorithms and create stunning Unity scenes for gesture controlled applications.

What we expect from you:

Your Role:
  • You have a bachelor’s or master’s degree in Computer Science, Software Engineering, Business Information Systems, or a related field.
  • You develop and optimize GPU/compute-shader-powered algorithms in Unity/C# + HLSL for hand and gesture interaction on depth or point-cloud data.
  • You implement interactive 3D UI components (buttons, sliders, manipulable objects) with realistic physics and smooth user experience.
  • You integrate software with depth sensors (e.g., Intel RealSense/Kinect-like) and independently perform calibration, testing, and performance improvements on CPU and GPU.
  • You contribute to the core SDK/framework used by downstream app teams; occasionally you create demo apps to showcase new features.
  • Daily collaboration in English with colleagues (many based in Germany) is no problem for you.
  • You develop visually impressive demo applications using our proprietary technologies and create stunning Unity scenes that showcase the capabilities of our hand-tracking and 3D interaction stack.
Your Profile:
  • You have strong expertise in Unity (C#), HLSL/Compute Shaders, and solid skills in 3D mathematics, geometry, algorithms, and computer vision on point cloud.
  • You have proven experience in performance optimization (CPU/GPU), working with data structures, and transforming R&D prototypes into production-ready solutions.
  • You possess a technical artist sensibility for lighting, materials/shaders, composition, and designing interactive UI experiences.
  • You are confident in hardware integration and calibration and bring hands-on testing experience.

Nice to have:

  • You have experience in C++/Python as well as CUDA/GPU programming beyond HLSL, and ideally knowledge of Unreal integration.
  • You have a background in AR/VR (e.g., AR Foundation-like patterns), machine learning/computer vision, and experience with RealSense or similar sensors.
  • You have strong English skills (at least B2); German skills are a plus

Ready to become the next AMERIA {jobName}

Please send your application to jobs@ameria.com. Please state your possible starting date and your salary expectations. Your contact person is Michelle Berenz. We look forward to receiving your application!

A selection of our partners:

Partner Logo AMERIA AG
Partner Logo AMERIA AG
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Partner Logo AMERIA AG